Far Cry 5
I am responsible for creating and maintaining shaders for multiple teams, including Characters, Weapons, Vehicles and Environments. I am also responsible for working on the material and content authoring pipelines\guidelines, creating budgets for content and working on the 3DS Max and Substance Designer\Painter pipeline for multiple teams.
Call of Duty Advanced Warfare
I was responsible for achieving 60 FPS gameplay on the environments for the majority of the Multi-player maps, as well as some of the campaign. I was also responsible for bug-fixing throughout the entire game.